Human Cleric (Level 3)


Sex: Male

Alignment: Lawful Good

Height: 5'10"

Eyes: Blue

Hair: Brown

Worships: Lightbringer (LG Deity of the Sun)

Background: Priest


Strength: 14 (+2)

Dexterity: 13 (+1)

Constitution: 15 (+2)

Intelligence: 9 (-1)

Wisdom: 18 (+4)

Charisma: 11 (+0)


HP: 24

AC: 17

Initiative: +1

Speed: 25ft

Magic Attack bonus: +5

Hit Dice: 3d8

Languages: Common

Number of prepared spells: 4

Class AttributesEdit

Disciple of the Sun: When a creature makes a melee attack against you, you can cast Lance of Faith against the attacker as a reaction. You can also use Lance of Faith as an opportunity attack.

Domain Spell: You always have the command spell prepared.

Battlefield Concentration: Taking damage does not break your concentration.

Rituals: You can cast any spell as a ritual, if that spell has a ritual version.

Channel Divinity: As an action, you can expend one of your uses of channel divinity to channel positive energy. When you do so, each undead creature within 30 feet of you that has 2 hit points or fewer is destroyed.

Each remaining undead creature within 30 feet of you that has 10 hit points or fewer is turned. A turned creature is affected for 1 minute or until it takes damage from an attack or a spell. It must spend its turns trying to get as far away from you as it can. It cannot willingly move within 30 feet of you, unless it has nowhere else to move, it cannot take reactions, and it can use its actions only to hustle or to try to escape from effects that prevent it from moving.

Alternatively, when you channel positive energy, you can choose a living creature within 30 feet of you. That creature regains  2d8 hit points.

Feats & SkillsEdit


  • Healing InitiateHave learnt Cure Minor Wounds and Resistance cantrips.
  • Magical Rejuvenation - Once per day, you can cast Cure Light Wounds or Lesser Restoration.

Skills (1d6):Edit

  • Knowledge: Forbidden Lore
  • Knowledge: Nature
  • Knowledge: Religion
  • Persuade
  • Sense Motive


Lance of Faith [Range 50'] (2d6 Radiant Damage)

Mace +2 (1d6+2 Bludgeoning Damage)

Shield +2 (1d4+2 Bludgeoning Damage)

Spells (DC15)Edit

Clerics do not need to learn new spells, they choose which spells to prepare each day. Below are prepared spells.

Feats (1 per day)Edit

  • Cure Light Wounds
  • Lesser Restoration

Class (2 per day)Edit

  • Channel Divinity


  • Lance of Faith
  • Light
  • Cure Minor Wounds (WoP)
  • Resistance

Level 1 (3 per Day)Edit

  • Command*
  • Bless
  • Cure Light Wounds

Level 2 (1 per Day)Edit

  • Spiritual Weapon*
  • Aid
  • Cure Moderate Wounds


Scale mail armor, shield, priest vestments, mace (+1), holy symbol, healer’s kit, tome of sacred writings, one flask of holy water, ink, ink pen, ten sheets of paper, camp fire bead, silver earings, 10 foot pole, cure light wounds wand (10 per day), 742 gp (party gold). Inventory: red flowers Water from well in town jelly beans ring of protection +1